Map

Map of known lands is charted by hands of those who live.

Lands are lined by Yaraga and Arzuli, tales of seas and waters are told by Ayleri, sands and caves unseen before are whispered by Ullatrashi.

World and Continents
Yaraga found two continents, when they arrived to these lands - two continents, know to Arzuli as well: Northern one, just a mere part of a wast land, remained uncharted, bears name of "Agan", which means "land". Southern one, far away, has the name similar to those, who came from it's horizons - Khalay.

Agan comes in many parts, so to say: endless deserts of Sha Vi, cradle of Arzuli race - and it's northern part, with gentle climate, was once given to vagabonds, who came there fro unknown places - Yaraga named it "Arrothgan". "Old\last land", from their older words and language.

It is rumoured that there are other lands somewhere further to the South, behind Khalay continent - yet none ever seen those, living or not... "Vast be my home - and no walls keep it's borders. Vast be my home - and no stones lay along it's floors. Vast be my home... for it is everywhere." - mungarras' travel songs
 *  Agan 

Agan - is just a part of a continent. One that is immense, one that is vast as sky itself.

Several generations passed as Yaraga travelled their Exodus, barely even making it - and finding their road's end in fields of a new land, across mountains spine so high that it pierced heavens above their heads. "Heavens Veil" was it's name. And this land, Agan, was... vast as well. No one knows what is behind the Veil now, as cold forged it's plating across the horizon. Snow - and Yaraga own desire to leave past to remain past, once and for all.

Agan borders stretch from Heaven's Veil - to most Southern headland, home and foundation of one of four great lighthouses, In-Ma-Ginu.

North - Arrothgan - is a land where Yaraga dwell. Their lands and their kingdom. Refugees managed to make it, thanks to iron-forged will and help of those who accepted and welcomed them - Arzuli tribes. West borders end with Hazeme lands - home for Seven Families of Bloodweed Rose. "Nagras na Verek" in tangan, Yaraga language, "karak mard" on horfa, Arzuli words.

Gray wastes in East, across the sea, had no lord and is known as desolate nothingness - for there is nothing in it for living ones but ash and dust. "My dreams are still with me - and their colours are akin. Same soft and gentle, same alien... just as much as this land is." - memories of pioneers, who found Khalay lands first
 *  Khalay (continent) 

It might seem that these lands were never meant to rest along this world's waters and shores.Brimming with grasses and trees unseen, roamed by beast unheard, adorned in crowns of mountains that come in such exotic shapes...

Winds are gentle here - and follow the same direction all the time.

This place - is a cradle from which eerie beings once came, calling themselves "Khalay".

And among other things, there is a fort at Northern shores of this continent, struggling as a digger beetle to make it through - Vayerth. Last place and stop for those wandering off to the oceans - and venturing to Khalay continent depths. "Arsul will make it thought with selling you a handful of sand, found in his deep pockets in his travels across homeland deserts - but not because he's a tricky bastard. Well, he is anyway - but it's not about that. It is about all those secrets and voices, buried and forgotten in their ancient lore, more in numbers than sand grains in said deserts..." - Arilanna, nowadays acting Sovereign of Arrothgan
 *  Sha Vi 

Deserts of Sha Vi, with no end and borders - home and source for Arzuli race.

Name comes in two words, because long ago two clans, that are now the shape of this race, could not agree upon which name to take... and took both. So, it came to be this way, along with union of Arzuli society as whole.

Arzuli were there not less than Yaraga themselves exist - or even longer. But their history and chronicles take their start from the moment of union, where two great friendly Clans came to be as they are - Hatoy and Hazati. So, their own distant past is just as much an enigma as it is their precious treasure... that Arzuli tend to dig up here and there all the time from their sands and rocks. One will unavoidably bump into a scrubbed pillar or piece of centuries-old arch, trying to fall on it's side in it's aeons-long slumber...

Sha Vi it slashed in two by a strait, shaped with mighty currents, raging as wounded snakes - right in the middle of said strait (more like a narrow and stretched sea...) a vast lake breathes, place of rest and neutral grounds with docks for all living ones, who travel down the mighty challenging river. "Should you get an offer to "make it slow" for own execution - go for islands on far South. It might end up with bugs and eels feasting on your bones - or you'll have what's yours under slavers' shackles... or will dine on juicy rare fishes of those swampy waters at gentle dusk, resting on roof of your own hunting hut." - happy thoughts of a happy hunter hut owner
 *  Ayleri archipelagoes 

Ayleri dwell among swamps and murky cliffs of their islands - just as much as below them, around them, and even inside them.Taking their wind-shaped fins in consideration - at times, above them too...

Easy to stumble upon a hole in moist squishy ground - and there is always someone breathing in it's depths. An Ayler, found solace and salvation from dry winds and warmth of midday sun.

It is from where the most delicious and valued fish comes - as well as lots of other sea delicates. Through here sail those who are brave (and risky) enough - and it is here where slavery still lives and thrives. And with all the hatred towards such concept among other living ones, it's pretty common for lords to dump those who gathered enough guilt marks here, in exchange for good services and offering from Ayleri tribes.

Both blessed and wretched ones who desire to brave the oceans - they all start from here. even Ayleri never found out, is there any other borders to these endless oceans but horizon itself... and no living one will, it seems. "Mere ashes."
 *  Gray Land 

Unwelcoming dark-gray soil, twilight as if it's a deep evening with no moon. Windy. Dry.

Desolate.

Completely. "It might be so that those mountains and peaks, along with blazing heat of out own hears - are only things that can keep one safe from cold... And at times, that is pretty much enough." - mother's tails to her child about what "cold" is
 *  Heavens' Veil 

Tremendous peaks that cut continent in two - and keep Agan safe from cold, creeping from far North.

Like giants' shoulders, these rocky mountains prop the sky - when days are clowdy and seasons bring thick mists, one could never see those mountains' heads. With snow along their sides and waves, adorned with diamond hoarfrost, those cliffs come down as clouds themselves, leaning to the ground to have their rest.

Numerous caves pierce these rocks and walls, numerous mines - some are long abandoned, some are breathing heavily with steams and smokes - lots of villages and settlements, lots of peculiar creatures and grasses... and cold.

It were these mountains that once greeted Yaraga on their path - that narrow ravine that they crossed now bears the name of "Path of Thoughtful". "What difference is there in having names for those or not. Eastern and Western, left and right, "tha-a-at one" and "that another one"...There are no shores for them but ours - what difference is there in naming the... big nothingness?" - Veskris "the Smart", who decided to return from his ocean endeavour
 *  Oceans 

No end is there for their waters, and no beginning just as well.

Even Ayleri know nothing about it's other shores. For Yaraga, these waters - are a symbol of unknown and obscure end - for none of those, who ventured there, ever made it back.

And no living mind knows, is there something out there, far-far away, beyond the horizon unreached...